The gaming world is notoriously fickle, a realm where developers can pour their hearts into projects only to face unexpected closures and layoffs. Studio Fizbin, known for their creative and often audacious games, has now found themselves at this unfortunate crossroads. As they prepare to release their final title, Reignbreaker, the news of their closure
Gaming
Capcom’s latest installment, Monster Hunter Wilds, has recently garnered the attention of over a million players on Steam, marking a significant milestone for the franchise. This surge can be attributed to both the game’s longstanding appeal and the fervor surrounding its launch. However, amid the excitement lies a paradox: player reactions are notably mixed, with
The realm of puzzle games has been invigorated with the announcement of a new title, **Kaizen: A Factory Story**, from the team behind classics like *Opus Magnum* and *Eliza*. Spearheaded by Zach Barth and Matthew Seiji Burns, the newly minted studio Coincidence is poised to deliver a puzzle automation experience set against the vibrant backdrop
In an exciting development for the gaming community, IGN Live is set to make its anticipated return this June. The event, led by the venerable corporate entity RPS’s parent company, is striving to reclaim the spotlight left by the departure of E3, traditionally the most significant gaming showcase in the industry. This year, IGN Live
Video game character creation often stands as one of the most engrossing elements of the gaming experience. Gamers can easily lose themselves for hours sculpting, refining, and perfecting virtual avatars. But how much of that creative energy is being exploited by game developers as part of broader monetization strategies? Recent developments, particularly with titles like
Last week, the gaming community was once again shaken by news of layoffs at Striking Distance Studios, a creative haven known for developing the horror game, The Callisto Protocol. Jesse Lee, the former concept art director, took to LinkedIn to express his mixed emotions about the studio’s tumultuous journey over nearly six years. What started
The Museum of All Things, crafted with a touch of whimsy and a nod to the infinite expanse of knowledge, presents an intriguing new media phenomenon. Utilizing the Godot Engine, this virtual museum transforms the labyrinthine pathways of Wikipedia into an immersive experience that challenges the conventional methods of information retrieval. Users are invited to
The gaming community is buzzing with excitement and speculation regarding Bloober Team’s next venture into the realm of horror. Following the successful remake of Silent Hill 2, a collaboration with Konami that has stirred both nostalgia and intrigue, Bloober Team has hinted at being involved in another project tied to Konami’s intellectual properties (IPs). While
Steam Next Fest is a platform that introduces gamers to an array of demos for upcoming releases, allowing players to taste the games they might indulge in later. This season, one title stands out among the rest: *DoubleWe*. The game presents a unique blend of paranoia and survival in a sci-fi setting, compelling players to
In a move that has left gamers buzzing with excitement, Innersloth and Schell Games have unveiled a non-VR version of the beloved social deduction game, Among Us. This announcement arrives as the gaming community eagerly anticipates a transformation that takes the chaotic fun of Among Us into an immersive 3D experience. While the existing VR