Gaming

The recent release of a new chronological gameplay mode for The Last of Us Part II represents a provocative shift in how we interact with complex storytelling in video games. Naughty Dog, known for their masterful, nonlinear narratives, now offers players the option to experience the game’s emotionally dense story in strict chronological order. While
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EVE Online’s latest update to its Plex trading system exemplifies the ongoing evolution of digital economies that mirror, distort, and sometimes critique the complex mechanisms of real-world capitalism. For years, players have treated Plex—the in-game token redeemable for subscriptions—akin to a fluctuating asset in a speculative market, much like stocks or commodities. The shift from
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In an era where entertainment becomes increasingly commodified and disposable, grassroots activism is emerging as a formidable force. The Stop Killing Games campaign exemplifies this shift, galvanizing over a million individuals to rally behind the cause of digital permanence. This movement, sparked by outrage over major gaming companies shutting down servers and rendering beloved titles
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In the realm of early access city builders, patience is often a virtue met with mixed results. Manor Lords exemplifies this tension, especially given its prolonged silence between updates. While some gamers might find the absence of quick patches disheartening, a deeper analysis reveals that such an approach—despite seeming sluggish—is vital for the game’s evolution.
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In an industry where monumental corporations often dominate with their vast resources, the decision by Ubisoft to transfer the publishing duties of *Heroes of Might and Magic: Olden Era* to Hooded Horse is both intriguing and revealing. Traditionally, Ubisoft handles the publishing and marketing of its beloved franchises, leveraging its extensive infrastructure to maintain a
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The integration of generative AI technologies into creative industries has been a double-edged sword: offering unparalleled efficiencies while raising ethical and transparency questions. The recent disclosure by 11 Bit Studios regarding their use of AI in their game *The Alters* highlights how AI adoption in game development is still a delicate balancing act. The developers’
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It’s easy to write off crowdfunded games that miss their targets as destined failures, yet Summerfall Studios’ latest project Malys challenges this notion in a refreshing way. The studio, co-founded by Dragon Age veteran David Gaider, first sought Kickstarter funding back in April for Malys—a roguelike deckbuilder featuring a “former priest turned demon-hunter.” Despite a
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